Skip to content
The Lone Gamers
  • About TLG
  • Discord
  • Star Citizen Referral Code
  • Home
  • Featured
  • Games
    • Star Citizen
    • Star Citizen Referral Page
    • PlanetSide 2
    • Kerbal Space Program
    • The Elder Scrolls Online
    • Diablo 3
    • Goldeneye Source
    • Firefall
    • Star Conflict
    • Star Wars
  • Articles
    • Fan Fiction
    • Game Trailers
    • Technical Articles
    • Game Guides
    • First Looks
    • Game Modifications
    • Beta Tests
    • Satire
    • Mission Reports
    • Review
  • Blogs
    • Yuka’s Blog
    • Realistic Star Citizen Updates
    • CounterBob’s Blog
  • Home
  • Featured
  • Games
    • Star Citizen
    • Star Citizen Referral Page
    • PlanetSide 2
    • Kerbal Space Program
    • The Elder Scrolls Online
    • Diablo 3
    • Goldeneye Source
    • Firefall
    • Star Conflict
    • Star Wars
  • Articles
    • Fan Fiction
    • Game Trailers
    • Technical Articles
    • Game Guides
    • First Looks
    • Game Modifications
    • Beta Tests
    • Satire
    • Mission Reports
    • Review
  • Blogs
    • Yuka’s Blog
    • Realistic Star Citizen Updates
    • CounterBob’s Blog
  • Realistic Star Citizen Updates, Star Citizen

    July 8, 2018

    Realistic Star Citizen Update – July 8th, 2018

    Calling All Devs -Despite previous answers about life support system being simple the answer for this week is that the mass of gasses in each room is tracked with gas… Continue reading "Realistic Star Citizen Update – July 8th, 2018"

  • Realistic Star Citizen Updates, Star Citizen

    June 30, 2018

    Realistic Star Citizen Update – July 1st, 2018

    Calling All Devs -The FPS weapon attachment system is present in the backend but the UI system isn’t present to allow players to swap components. On the backlog. -The system… Continue reading "Realistic Star Citizen Update – July 1st, 2018"

  • Realistic Star Citizen Updates, Star Citizen

    June 24, 2018

    Realistic Star Citizen Update – June 24th, 2018

    Calling All Devs -Ships will not be able to autopilot to you. Actually more like that game feature hasn’t been discussed. Somehow… in the six years of development… -3.3 (or 3.4) will… Continue reading "Realistic Star Citizen Update – June 24th, 2018"

  • Realistic Star Citizen Updates, Star Citizen

    June 20, 2018

    Venture… err Vulture Situation Update

    Drama Update – CCP puts CIG in the burn ward edition. Official CCP website here. Love the Venture? Enjoy mining and salvaging? Have we got a SKIN bundle for you! Head on… Continue reading "Venture… err Vulture Situation Update"

  • Realistic Star Citizen Updates, Star Citizen

    June 17, 2018

    Realistic Star Citizen Update – June 17th, 2018

    Calling All Devs -Escape pods on ships sound to be in a theoretical state; the code isn’t there to support them and the ideas sound rough. -The Reliant starter ship… Continue reading "Realistic Star Citizen Update – June 17th, 2018"

  • Realistic Star Citizen Updates, Star Citizen

    June 17, 2018

    On The Vulture. I mean Venture.

    The Vulture bears more than a passing similarity to the Eve Venture. When it started I made a brief comment on the Eve Reddit about these two communities being about as different as… Continue reading "On The Vulture. I mean Venture."

  • Realistic Star Citizen Updates, Star Citizen

    June 7, 2018

    Realistic Star Citizen Update – June 7th, 2018

    Calling All Devs -Life support will be an interactable module that you can repair, if it craps out then you put on a space suit. CIG wants to keep this… Continue reading "Realistic Star Citizen Update – June 7th, 2018"

  • Realistic Star Citizen Updates, Star Citizen

    June 2, 2018

    Realistic Star Citizen Update – June 2nd, 2018

    Update for the week ending Sunday June 3rd. Calling All Devs -Overhead FPS nametags got broken by planetary tech and are sitting behind shopping kiosks and ship HUDs in the… Continue reading "Realistic Star Citizen Update – June 2nd, 2018"

  • Realistic Star Citizen Updates, Star Citizen

    May 27, 2018

    Realistic Star Citizen Update – May 27th, 2018

    Update for the week ending Sunday May 27th. Calling All Devs -At some point in the future you will no longer be teleported to the proper location for animations to… Continue reading "Realistic Star Citizen Update – May 27th, 2018"

  • Realistic Star Citizen Updates, Star Citizen

    May 20, 2018

    Realistic Star Citizen Update – May 20th, 2018

    Update time. Calling All Devs -Eventually it will be possible to overload a ship to the point where it can’t take off. Y’know, when CIG actually gets around to coding… Continue reading "Realistic Star Citizen Update – May 20th, 2018"

Posts navigation

Older Posts
Newer Posts

Search

Recent Articles

  • When Will the Aegis Idris Release in Star Citizen’s Persistent Universe?
  • Star Citizen Alpha 3.19 LIVE Overview
  • Server Meshing and Star Citizen and why it is so important
  • Star Citizen Alpha 3.18 LIVE Overview
  • What is Persistent Entity Streaming in Star Citizen?
  • Star Citizen Alpha 3.17 LIVE Overview
  • Star Citizen Alpha 3.16 LIVE Overview
  • Star Citizen Alpha 3.15 LIVE Overview
  • Star Citizen Alpha 3.14 LIVE Overview
  • Star Citizen Alpha 3.13 LIVE Overview

Copyright © 2025 The Lone Gamers. All Rights Reserved.

Theme byMagazine WordPress Themes

 

Loading Comments...
 

You must be logged in to post a comment.